For the normal preset a graphics accelerator from the lower middle class will suffice. With an entry-level GPU, like the popular HD Graphics 4000, the game can be enjoyed at low settings (~x768). The hardware demands are reasonably high, but considering the high graphics quality they are by no means excessive. Unlike other third-person titles like Dead Space 3, the controls aren't overloaded they're limited to a few practically located keys. You can comfortably control the game with your hands. Thanks to the active cover system and the fact that you can strangle or knock the daylights out of enemies from behind, the stealth mechanics make a good impression on you. Opponents can be eliminated silently with the stylish bow the gamer receives shortly after the start of the game - just like in Crysis 3 or Thief. There are already enough competitors in that genre.īut if you're worried the game will be a mindless Rambo-shooter you can take a deep breath. From our point of view the action-oriented nature of the game doesn't quite fit the series. Whether it was a good idea for Lara to have to prove herself against several opponents using an automatic rifle (did someone say Call of Duty?) is an open question. The series veterans will enjoy diverse riddles and lots of climbing the interspersed battles and (sometimes unfair) quick time events won't appeal to every gamer. In terms of gameplay, Tomb Raider makes a good though not outstanding impression. Add to that the professional (English) speakers. The thoughtful use of music and endearing sounds of the surrounding environment plunge the gamer deep into the game world. The outdoor areas especially flaunt an amazing vegetation density. The reason: Most of the levels were obviously created by people with an incredible love of detail. Although the technology isn't on par with the Cry Engine 3, Tomb Raider creates a first-class atmosphere. The mixture of linear indoor levels and half-open outdoor areas is reminiscent of Crysis 3. But the collectible objects do intensify the player's thirst for adventure. The secondary pursuits rob the game of its focus and divert attention from the core story. Particularly as not every action-adventure fan appreciates the new role-play and achievement trend in video games. Tomb Raider uses the experience points system, rewarding the player for all sorts of things - whether it be killing and gutting animals or recovering secret items spread all throughout the gaming world (relics, documents, etc.) Unfortunately the developers commit the same error as Ubisoft and mine the island with so many objects that the believability factor takes a significant hit. Like in Far Cry 3, the weapons and main characters can be tuned and/or improved by the gamer. Since we're on the topic: The fire pits, found in many places throughout the game, are conceived as both "speed travel portals" and central drop-in centers for the skill and crafting system. After the female protagonist escapes from the clutches of a strange cult, armed with nothing but a torch, we need to find a suitable fire pit where the wounded woman can warm herself. Both, for instance, start off with a survival atmosphere. As our several hour long test session revealed, there are several parallels between the Square Enix and Ubisoft productions. There they must not only survive, but also search for their missing friends and unravel many secrets.ĭoes the initial situation remind you of another action game? The overall story isn't the only thing Tomb Raider and the recently released Far Cry 3 have in common. The young and now more accurately proportioned Miss Croft is shipwrecked with several colleagues on a lonely and mysterious island. The dramatic intro video, already familiar to those who have seen the render trailer, instantly pulls the gamer into the Tomb Raider universe. The reintroduction proves to be a complete success. For the original German review, see here.
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